Dungeons aren’t much more than corridors and rooms, with a scattering of monsters, traps and treasure, but if the levels were designed, replaying them over and over again would get very tiring. That’s why the random nature of the dungeons is so ideal for this kind of game. ![]() ![]() Each new unlock is an excuse to play the game through a few more times to get a feel for the character and whether you think you’ve got a real chance of going far with this one. You’ll start out with access to just the three characters, and you’ll unlock the others as you play along. There’s also a wide range of different characters, each with their own, significantly different, abilities, which adds the kind of variety that a game like this needs to make it really replayable. Thanks to a simple, clean interface and combat system, each of my attempts would fly by quickly, giving the game a strong “just one more try” appeal. Try and try again I would fail at Yōdanji, just to pick myself up and try again. There’s every chance that something will happen to beat down even experienced players within the first five or six dungeon levels of any given attempt to delve into the game’s dungeons, but each death ranks your hero on a leaderboard, and provides incentive to try again. Yōdanji offers exactly that same Sisyphean loop that is simultaneously maddening and yet impossible to actually stop once you get going with it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |